Professional Experience
Audio Services: Sound Design, Audio Implementation, Foley Artist, Field Recording, VO casting/coordinating/directing
VO Services: Casting, Scheduling, Coordinating, Directing, Editing, Integration
Software: Pro Tools, Studio One, Wwise, Unity, Unreal Engine, Sound Forge, Reaper, Logic Pro, Microsoft Office, Adobe Flash/Photoshop/Premier
VO Services: Casting, Scheduling, Coordinating, Directing, Editing, Integration
Software: Pro Tools, Studio One, Wwise, Unity, Unreal Engine, Sound Forge, Reaper, Logic Pro, Microsoft Office, Adobe Flash/Photoshop/Premier
Work Experience
League of Legends - Unannounced R&D
Present
Sound Designer for Riot Games
League of Legends - Gameplay Audio: New Champions, Skins, & World Events
2020 - 2021
Sound Designer for Riot Games
- Designed and implemented all audio for multiple new champions, including Akshan, Lillia, and Rell
- Coordinated asset delivery for a variety of teams focused on world-wide release
- Improved in-house audio systems designed around sustainability and developer tools
- Designed all audio for the Sentinels of Light world event game and coordinated pipeline innovations and hand-off
- Designed audio for several existing character skins
- Designed audio for several smaller character ability tweaks and new items
- Designed audio for new in-client Ranking system ceremonies
Westworld Awakening, Creed, The Walking Dead: Onslaught, Battlewake.
2019
Sound Designer for Survios
- Designed and implemented audio for multiple in-house teams and titles
- Prepped and mixed game trailers
- Edited, mixed, and consulted regarding music
- Edited, coordinated, processed, directed, and wrote VO
Octopath Traveler, Left Alive, & Other AAA titles for Square Enix, Tencent, NCSoft, and other developers
September 2017
Studio Coordinator for Binari Sonori (Now Keywords Studios Burbank)
- Cast, coordinated, and scheduled actors.
- Managed incoming client materials for VO stage.
- Managed engineers, directors, script supervisors, and studio assistants.
- Handled all booking, scheduling, and upkeep of the VO stage.
- Sometimes acted as a client-facing associate project manager.
- Answered directly to Audio Manager for the USA location.
Horizon Zero Dawn
October 2016
VO Engineer for Vault 501 / OMUK studios
- Tracked VO artists in recording sessions.
- Worked directly with the VO director to ensure high quality VO.
Final Fantasy XV
May 2016
Dialogue Editor for Rocket Sound
- Cleaned and processed dialogue files to specific parameters within a very fast turnover.
- Worked remotely, providing the cleaned assets directly to the dialogue studio.
- Matched English reads to Japanese reads for localization.
Gears of War 4
May 2016
Dialogue Editor for Rocket Sound
- Cleaned and processed dialogue files to specific parameters within a very fast turnover.
- Worked remotely, providing the cleaned assets directly to the dialogue studio.
Masquerada, Overdrive, Land of Glory
April 2016
Dialogue Editor & VO Designer for Brightskull Entertainment
- Cleaned and processed dialogue files to specific parameters within a very fast turnover.
- Processed edited VO into various fantasy characters, including giants, demons, and other creatures.
- Worked remotely, providing the cleaned assets directly to the dialogue director.
- Continues to work periodically as a contractor on other titles.
Titan: Dawn
July 2012
Sound Designer, Composer, and VO director for Viewpoint Games
- Provided professional original composed music prepared for a dynamic interactive experience that shifts with game factors and elements.
- Designed all sound effects and ambiance to match dynamic game elements.
- Implemented all sound via Wwise, an audio pipeline.
- Directed, scheduled, and engineered all voice recording.
- Acted as multiple characters.
- Worked very closely with the project lead, programmer, and entire creative staff.
Captain Sabertooth & The Treasure of Lama Rama
February 2016
Dialogue Editor for Studio Jory
- Cleaned and processed dialogue files to specific parameters within a very fast turnover.
- Worked remotely, providing the cleaned assets directly to the lead sound designer.
Z.
October 2015
Sound Designer for Downward Viral
- Provided original sound design for all objects
- Created highly atmospheric soundscapes
- Worked remotely with the creative director under tight deadlines
Shadow Puppeteer
April 2015 - May 2015
Additional Sound Design for Sarepta Studio
- Provided additional sound asset creation for select boss fights.
- Worked remotely, providing sounds for the team's lead sound designer, Jory Prum.
Never Gone
January 2015 - February 2015
Cinematic Sound Designer for Hippie Games
- Provided original sound design for boss intro cinematics
Much Ado About Nothing
July 2013
Composer for Shakespeare In The Park at Laguna Hills Community Center
- Composed and delivered orchestral tracks for use between scenes and for the overture.
- Provided additional audio consultation for the outdoor performance.
Journey to Camel Lot
April 2013 - June 2013
Sound Designer & Composer for MABA Media
- Designed and delivered complete audio for a mobile game, including foley and sound design.
- Composed original music for the mobile game, with a genre hybrid of medieval period music and classic 8-bit game music.
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Copyist/Orchestrator/Transcriber - Orange County, CA
May 2012 - July 2012
"Little Women" for The Musical Theater Village in Irvine
- Provided completely remade MIDI versions of the original Broadway score using only the piano sheet music and Broadway recordings.
- Ensured MIDI versions were as comparable to a live recording as possible.
Sound Designer - Orange County, CA
June 2011 - Oct 2011
"Unannounced Title" for Brigand Entertainment in Anaheim
- Provided high quality foley and sound design for a medieval zombie survival game.
Sound Designer/Composer - Santa Monica, CA
April 2008 - December 2011
Variety of titles for Game Wizards, a student game development group
- Provided both music and sound design for small, tight-deadline, independently motivated projects.
Sound Designer - El Segundo, CA
August 2011 - November 2011
MABA Media
- Provided sound design for a crime scene and accident scene animation and recreation company.
- Kept sound design as forensically accurate as possible.
Intern/Assistant Sound Editor - Culver City, CA
November 2010 - March 2011
Sonic Magic Studios
- Assisted in both the daily motions of the studio as well as in preparing and processing audio for the various stages in the studio.
- Assisted in recording foley on occasion.
Story Transcriber/Chyron Editor - Redondo Beach, CA
February 2012 - March 2012
3Ball Studios
- Provided story transcriptions and other story processing for multiple reality TV series.
Present
Sound Designer for Riot Games
League of Legends - Gameplay Audio: New Champions, Skins, & World Events
2020 - 2021
Sound Designer for Riot Games
- Designed and implemented all audio for multiple new champions, including Akshan, Lillia, and Rell
- Coordinated asset delivery for a variety of teams focused on world-wide release
- Improved in-house audio systems designed around sustainability and developer tools
- Designed all audio for the Sentinels of Light world event game and coordinated pipeline innovations and hand-off
- Designed audio for several existing character skins
- Designed audio for several smaller character ability tweaks and new items
- Designed audio for new in-client Ranking system ceremonies
Westworld Awakening, Creed, The Walking Dead: Onslaught, Battlewake.
2019
Sound Designer for Survios
- Designed and implemented audio for multiple in-house teams and titles
- Prepped and mixed game trailers
- Edited, mixed, and consulted regarding music
- Edited, coordinated, processed, directed, and wrote VO
Octopath Traveler, Left Alive, & Other AAA titles for Square Enix, Tencent, NCSoft, and other developers
September 2017
Studio Coordinator for Binari Sonori (Now Keywords Studios Burbank)
- Cast, coordinated, and scheduled actors.
- Managed incoming client materials for VO stage.
- Managed engineers, directors, script supervisors, and studio assistants.
- Handled all booking, scheduling, and upkeep of the VO stage.
- Sometimes acted as a client-facing associate project manager.
- Answered directly to Audio Manager for the USA location.
Horizon Zero Dawn
October 2016
VO Engineer for Vault 501 / OMUK studios
- Tracked VO artists in recording sessions.
- Worked directly with the VO director to ensure high quality VO.
Final Fantasy XV
May 2016
Dialogue Editor for Rocket Sound
- Cleaned and processed dialogue files to specific parameters within a very fast turnover.
- Worked remotely, providing the cleaned assets directly to the dialogue studio.
- Matched English reads to Japanese reads for localization.
Gears of War 4
May 2016
Dialogue Editor for Rocket Sound
- Cleaned and processed dialogue files to specific parameters within a very fast turnover.
- Worked remotely, providing the cleaned assets directly to the dialogue studio.
Masquerada, Overdrive, Land of Glory
April 2016
Dialogue Editor & VO Designer for Brightskull Entertainment
- Cleaned and processed dialogue files to specific parameters within a very fast turnover.
- Processed edited VO into various fantasy characters, including giants, demons, and other creatures.
- Worked remotely, providing the cleaned assets directly to the dialogue director.
- Continues to work periodically as a contractor on other titles.
Titan: Dawn
July 2012
Sound Designer, Composer, and VO director for Viewpoint Games
- Provided professional original composed music prepared for a dynamic interactive experience that shifts with game factors and elements.
- Designed all sound effects and ambiance to match dynamic game elements.
- Implemented all sound via Wwise, an audio pipeline.
- Directed, scheduled, and engineered all voice recording.
- Acted as multiple characters.
- Worked very closely with the project lead, programmer, and entire creative staff.
Captain Sabertooth & The Treasure of Lama Rama
February 2016
Dialogue Editor for Studio Jory
- Cleaned and processed dialogue files to specific parameters within a very fast turnover.
- Worked remotely, providing the cleaned assets directly to the lead sound designer.
Z.
October 2015
Sound Designer for Downward Viral
- Provided original sound design for all objects
- Created highly atmospheric soundscapes
- Worked remotely with the creative director under tight deadlines
Shadow Puppeteer
April 2015 - May 2015
Additional Sound Design for Sarepta Studio
- Provided additional sound asset creation for select boss fights.
- Worked remotely, providing sounds for the team's lead sound designer, Jory Prum.
Never Gone
January 2015 - February 2015
Cinematic Sound Designer for Hippie Games
- Provided original sound design for boss intro cinematics
Much Ado About Nothing
July 2013
Composer for Shakespeare In The Park at Laguna Hills Community Center
- Composed and delivered orchestral tracks for use between scenes and for the overture.
- Provided additional audio consultation for the outdoor performance.
Journey to Camel Lot
April 2013 - June 2013
Sound Designer & Composer for MABA Media
- Designed and delivered complete audio for a mobile game, including foley and sound design.
- Composed original music for the mobile game, with a genre hybrid of medieval period music and classic 8-bit game music.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Copyist/Orchestrator/Transcriber - Orange County, CA
May 2012 - July 2012
"Little Women" for The Musical Theater Village in Irvine
- Provided completely remade MIDI versions of the original Broadway score using only the piano sheet music and Broadway recordings.
- Ensured MIDI versions were as comparable to a live recording as possible.
Sound Designer - Orange County, CA
June 2011 - Oct 2011
"Unannounced Title" for Brigand Entertainment in Anaheim
- Provided high quality foley and sound design for a medieval zombie survival game.
Sound Designer/Composer - Santa Monica, CA
April 2008 - December 2011
Variety of titles for Game Wizards, a student game development group
- Provided both music and sound design for small, tight-deadline, independently motivated projects.
Sound Designer - El Segundo, CA
August 2011 - November 2011
MABA Media
- Provided sound design for a crime scene and accident scene animation and recreation company.
- Kept sound design as forensically accurate as possible.
Intern/Assistant Sound Editor - Culver City, CA
November 2010 - March 2011
Sonic Magic Studios
- Assisted in both the daily motions of the studio as well as in preparing and processing audio for the various stages in the studio.
- Assisted in recording foley on occasion.
Story Transcriber/Chyron Editor - Redondo Beach, CA
February 2012 - March 2012
3Ball Studios
- Provided story transcriptions and other story processing for multiple reality TV series.
Other Experience
Darren also has other experience in:
- Game Design & Coding
- Live Sound Reinforcement
- Acoustic Sound Treatment
- Audio Electronics
- Story Writing
- Dialogue Writing
Feel free to contact with questions regarding any of the extra experience.
- Game Design & Coding
- Live Sound Reinforcement
- Acoustic Sound Treatment
- Audio Electronics
- Story Writing
- Dialogue Writing
Feel free to contact with questions regarding any of the extra experience.